Lets you see the orientation of a node i.e.
Disallowed manual editing of list items in Archives, but maintained it in Paths.Add archives from the file dialog only if they contain a textures or materials folder, the same as done with the Auto Detect button.are now seen as an NiNode for exporting a selection or for parenting an imported mesh. Will create shader properties and texture sets for the newly imported OBJ. Exports/Imports more shader settings and texture paths for Skyrim and later.Import/Export menu options are now disabled dynamically based on the NIF version instead of always disabled.This means you can now turn vertex attributes on/off for FO4/SSE without breaking the NIF. It hides the bits that need to be auto calculated from the flags and updates the rest of it after you set them. Flags window for editing the vertex attributes for BSTriShape.Expand NiSkinPartition partition array always, expand NiQuatTransform in interpolators always, expand Children array of NiNode if relatively small. Modified Textures array expansion to a more general "end array" expansion. Auto-expansion of more items in Block Details.Sets the values back to when you first opened the window.
Support more Oblivion NIFs in some foreign distributions which have inexplicably outdated NIF versions (possible packaging issue).Fixed shader selection for Skyrim so Multi-Layer Parallax shader works again.(Tentatively) Fixed a longstanding bug with some GPUs rendering meshes as invisible due to shader issues.Any crashes during the save function no longer write a corrupt/incomplete file.Fixed partitionless skinning rendering (present in Civilization IV and earlier games).Parts of meshes will no longer be invisible.Meshes with missing textures will no longer show up black.Fixed the tentative rendering fixes from the last release.Currently only applies to files utilizing shaders (Skyrim and FO4). If you would prefer no Error Color you can turn it off in Startup Defaults. Introduced new "Error Color" to match how missing textures are rendered (magenta).32-bit build is forthcoming.įor previous changelogs, see - Changelog VC++ 2015 Redistributable is required for 64-bit builds.